Thief Simulator Wiki

SPOILER ALERT: This page describes different events that happen during gameplay, including the game's ending.

The Lombardis are the faceless driving force behind the thief’s actions in Thief Simulator. Through his handler, Vinny, they use the thief to help reinforce their rule around the Greenview and Richie R. neighborhoods.

It can be assumed that the Lombardis are a crime family and primarily male (Vinny refers to them as “generous men” during the tutorial), but not much else is revealed about them. They don’t appear anywhere in-game or say anything except through Vinny. Their organization could be big or small for all we know, but at the very least, it’s influential enough to get the game’s events going.


The Lombardis are powerful men, but how powerful remains to be seen. Before the game’s events, they were more than likely having some trouble with the tenants living in and around Greenview and Richie R. At the very least, they decided it was time to make their influence better known throughout the neighborhoods, and what better way to do this than to hire a nameless fall guy?

How they came to know the thief is a mystery, but paying his bail worked well for their plans. With Vinny assigned to be his handler, they used the debt held over his head to keep the streets under their rule.

Events of the Game

Even though his orders come through Vinny, every story mission is something the Lombardis want the thief to do. They make sure that his handler trains him on the basics of his new profession, then have him start intimidating the tenants of 110 by breaking their dishes. Sadly, those tenants are rarely home, but it proves to them that the thief can handle some simple jobs.

They send him to steal an important box from 111, which may contain something they can use to blackmail the tenants in the future. Impressed by his swift discretion, they give him the simple task of breaking a window in 112, forcing them to purchase a new one from a business that may be affiliated with the Lombardi family (speculation).

With possible ventures in other lines of business, or just to intimidate the homes in Greenview, the Lombardis send the thief to break the toilet in 113, and a car window in 104. It’s only when he’s sent to 108 that he gets back on the thieving track, with the option to steal or break a TV. It’s a good test before the family has him enforce their protection plan by stealing an Heirloom Bracelet from 107.

At some point, documents go missing from Mr. Lombardi’s desk. It’s suspected that they’re in a safe in Greenview 102—The tenants may work for the family, but it’s more likely that at least one is a member of law enforcement, which is why the documents have to be stolen without causing them any harm. Retrieving those documents is only step one of this ordeal—Step two is getting a tablet from 101 across the street and wiping it of any data that could be used against the family.

Feeling more secure, the Lombardis decide it’s time to send the thief to another neighborhood where he can help some tenants repay their debts. They have Vinny instruct him on car theft and disassembly, using an old truck from 104 as a practice dummy. Then they introduce him to his new stomping grounds by sending him to deliver a box to house 204 in Richie R. Street.

The box is expertly left in a bedroom drawer, encouraging the Lombardis to send the thief on a blackmail scheme. They order him to leave a camera in the living from of 206 for 24 hours, then retrieve it later. No doubt the things that camera has seen will help them immensely. The family is pleased by this, but not as pleased as they are by the thief returning from 201 with not just the car part they were owed from the tenants, but the entire car.

The Grand Theft Auto routine continues at 205, where the Lombardis want to send a message to Mr. Torres. The thief is tasked with stealing his Vulcan Spectre right from under the nose of the musician and his security guard. Whatever the message, it was sent loud and clear.

All of this theft and blackmail virtually secures the Lombardi family’s reign over the neighborhood, but there is one more acquisition they need. Through Vinny, they send the thief to steal a replica of the Cottage painting by Picasso, which was gathering dust in a shed on 202’s lot. With that replica, the thief is then able to steal the real painting from 208 without it going noticed. The Lombardis may have required the switch because the tenants would have immediately known it was them and retaliated in a way they couldn’t handle.

With the painting on its way to them, their use for the thief was at an end. He had paid his debt but was also considered a liability, so they sent him a bonus in the form of an explosive package. The Lombardis expected that to conclude their business entirely, but little do they know that the thief’s business with them has only just begun.


Since they are unseen and unheard throughout the game, it’s difficult to discern an actual personality for the individual Lombardis. As a family, they display signs of cruelty and immorality based on the intimidation tactics used to sway people towards doing business with them. The fact that they are quick to try and kill the thief at the end of his debt says something about their careless disregard for human life, as well as a lack of foresight, since they could have potentially kept him in their employ, or just let him go without making a new enemy.


Vinny – Nothing in the game has explained how Vinny came to work with the Lombardis, but he is obviously trusted enough to speak on their behalf. Whatever rank he holds with them, it’s safe to assume that he is the one reaping all the rewards of the thief’s successful missions, since he’s the one guiding and keeping an eye on their debt-slave.

The Thief – If the Lombardis knew the thief beforehand, they probably knew him as a two-bit thug who couldn’t keep himself from getting caught by the police. This would have lead them to assume he was only good at being used, which could be a reason why they bailed him out. Still, they had to see some potential there, otherwise they wouldn’t have trusted him with increasingly important tasks. Perhaps, as their dealings continued, they realized what sort of a skilled monster they were making out of this man, but decided to do away with him anyway, because anyone that skilled might be hard to handle in the future.